S1/2 Computing Science
Information coming soon!
S3 Computing Science
S3 Computing Science
More and more of the every day devices we use rely on Computing Science to function. Examples include desktop computers and games consoles, as well as some which are less obvious, such as mobile 'phones, cars and medical imaging devices. Each of these rely on Computing Science to store, transmit and manipulate information which is useful to us, and have had enormous impact on the way we live, socialise and do business.
Skills in the field of computing provide the opportunity to contribute to many aspects of society. Computing applications have great potential to help address human needs and improve the quality of life.
- Web Application Development;
- Desktop and mobile 'phone programming.
- Computer Animation;
- Games Development;
What can learning in Computing Science achieve for young people?
- Pupils will develop transferable skills in problem solving and collaborating with others.
- Pupils will further develop their knowledge and understanding of computer systems, security software and newly emerging technologies.
- Not to be confused with ICT, this area of specialist study has particular relevance in preparing young people for the challenges of rapidly changing digital technologies. It will enable learners to meet real-life needs and prepare for more advanced specialised study and careers within computing science.
How is the Computing Science framework structured?
- Computing Science is divided into level 3 and level 4 Experiences and Outcomes.
- Most level 3 outcomes are delivered in S1 and S2.
- The remaining level 3 and level 4 Outcomes are delivered in S3 and S4.
- Level 4 outcomes will prepare pupils for SQA National 4 and National 5 qualifications and beyond.
What are the features of effective learning and teaching in Computing Science?
- Self-paced and independent learning of creative software and programming skills through the use of on-line video tutorials.
- Personalisation and choice in the nature of classroom tasks to support skills development.
- All tasks encourage creativity and imagination in pupils.
- Collaboration among pupils to complete larger tasks.
How do we build on prior learning?
- Increasingly challenging contexts develop pupils’ practical skills and depth of understanding.
- Course content connects with pupils’ experiences and interests in the real world.
What are the broad features of assessment in Computing Science?
- Assessment will focus on practical, problem-solving and collaborative activities to allow pupils to demonstrate their practical skills.
- Other assessments will include short on-line summative tests.
- Peer and self-assessment also play a significant part in progressing through the course.
- Formative assessment by teacher observation and dialogue.
Connections with other areas of the curriculum
- The development of problem solving skills provides links to engineering, mathematics and science.
- The development of creative thinking skills is central to Computing Science and supports development in expressive arts subjects such as Art and Music.
- Activities to support the development of skills in literacy, numeracy and health and well-being are embedded in activities throughout the course.
S4/5/6 Computing Science
The purpose of this course is to introduce students to the principles and practice of computer systems together with the stages in developing a software product. This course will provide progression for students who gain an award at Credit in Standard Grade or the Computing course at Intermediate 2. This course is also suitable for individuals who require a knowledge or computer systems for vocational purposes and provides a broad conceptual basis for further study.
While entry is at the discretion of the centre, students would normally be expected to have attained:
- A pass in Computing Studies or Information Systems courses at Intermediate 2 or their component units or possess equivalent experience.
- Computing Standard Grade at Credit Level.
Computer Systems (H) 40 hours
This Unit is designed to develop knowledge and understanding of the principles of computer systems and practical skills related to computer systems through the use of contemporary hardware and software.
Software Development (H) 40 hours
This unit is designed to develop knowledge and understanding of software development and to develop practical skills in Software Development through the use of a high level language within an appropriate software development environment.
Computer Networking (H) 40 hours
This unit is designed to develop knowledge and understanding of the principles of Computer networking technology.
- Advanced Higher courses (including Computing and Information Systems).
- Scottish Group Awards at the appropriate level.
- Higher National Certificates and Diplomas (including HND Computing)
- Degree courses (including B.Sc Computing Science)
- Employment (including SVQs).