Welcome to St. Benedict's High School
St. Benedict's High School: Technical

Web Links




Practice Exam Papers

 

www.technologystudent.com

 

www.designandtech.com

 

www.ergonomics4schools.com

 

www.roymech.co.uk

Design Tutorials

Car Drawing tutorial: how to simplify shapes

Car Drawing tutorial: how to simplify shapes In this video design instructor Arvind Ramkrishna from Driven To Draw explains how to draw complex shapes by breaking things down, focusing on specific details and using sections.

Land Rover velar Design Sketching Demo

Land Rover velar Design Sketching Demo A time-lapse video showing the creation of a quick render of the Velar, from the starting hand-drawn sketch to the final render in Photoshop.

Photoshop car render demo

Photoshop car render demo A video demonstration that shows how to create a refined car render in Photoshop using a mix of tools, including paths, masks and hand painted details.

Concept Car Pencil Design Sketch Demo

Concept Car Pencil Design Sketch Demo A new demo by SKEREN design instructor Sangwon Seok, who shows the creation of a concept car dynamic sketch using a single black colored Prismacolor pencil.

Alias 3D modeling tutorial: BMW 6 Series

Alias 3D modeling tutorial: BMW 6 Series The playlist with the first five parts of a very detailed video tutorial series by Hyunjoon Shin, showing the 3D modeling process of a BMW 6 Series.

Concept Bike Photoshop Speedpainting Video

Concept Bike Photoshop Speedpainting Video A video demo showing the creation process of a futuristic concept bike using Photoshop.

Car studio render Photoshop demo

Car studio render Photoshop demo In this video demo designer Leandro Trovati shows the creation process of a car render in Photoshop using a studio-like environment with two different area light sources.

Engine Cover 3D modeling tutorial – Part 2

Engine Cover 3D modeling tutorial The second part of a 3D modeling tutorial that shows the creation of a styling model for an engine cover in Rhino3D. This video shows how to add detail and how to prepare the model for exporting into SolidWorks. Check Part 1 here.

SUV design sketching demo

SUV design sketching demo A time-lapse video of a quick car design sketch and render of a SUV in side view, done in Photoshop.

Car Sketch and Marker Technique demo

Car Sketch and Marker Technique demo A new video by Sangwon Seok from a sketch and design lecture held at Korean Skeren.

Course Information


S1/S2 Course  
S3 Courses: Design & Manufacture
  Graphic Communication
   
S4/5/6 Courses  

 




Course Info

 

S1/2 Technical

 

Information coming soon!

 

 

Course Info

 

S3 Design & Manufacture

 

Design and Manufacture is suitable for learners with an interest in design and technology generally. It is suitable for learners with an interest in product design in particular.


The Course is a solid foundation for those considering further study, or a career, in all aspects of design, manufacturing, engineering, science, marketing, and related disciplines.



What can learning in Design and Manufacture achieve for young people?



How is the Design and Manufacture framework structured?



What are the features of effective learning and teaching in Design and Manufacture?



How do we build on prior learning?



What are the broad features of assessment in Design and Manufacture?



Connections with other areas of the curriculum





 

Course Info

 

S3 Graphic Communication

 

Graphic Communication is the study of using drawings, sketches and colour illustrations needed for clear and efficient communication.  The course covers the use of technical graphics in education, construction, industry and commerce.  Graphic Communication offers learners the opportunity to communicate in what is effectively an international language.



Graphic Communication develops knowledge and practical application of sketching and drawing everyday items.  Learners gain skills in using both manual and computer-aided methods, and develop an understanding of how to use graphics for clear and effective communication.



What can learning in Graphic Communication achieve for young people?





How is the Graphic Communication framework structured?





What are the features of effective learning and teaching in Graphic Communication?





How do we build on prior learning?



What are the broad features of assessment in Graphic Communication?





Connections with other areas of the curriculum



Learners will develop broad, generic skills through this course. The skills that learners will be expected to improve on and develop throughout the course are based on SQA’s Skills Framework: Skills for Learning, Skills for Life and Skills for Work and drawn from the main skills areas listed below. These are built into the course where there are opportunities.



 

Course Info

 

S4/5/6 Technical

 

Graphic Communication: Higher and Intermediate 2

 

 

Purpose

 

Communication in all its forms is vital to society and the means of passing on information graphically is an important and relevant skill.  Communication through graphics, in whatever medium, permeates all spheres of life including education, industry and commerce.  In increasingly global markets, graphic communication is a chosen medium in aspects of life from consumer to education, industry and commerce.  The development of skills in the production, interpretation and analysis of graphics in a range of contexts is of broad educational value.

 

The purpose of the course is to make students aware of the use of graphics and to give practice in the techniques employed in their creation.  The structure of the course reflects the use of graphics in business and industry both in content and methodology while embracing the changes brought about by the continuing advances in technology.

 

 

Recommended Entry – Higher

 

While entry is at the discretion of the centre, students would normally be expected to have attained:

 

Intermediate 2

 

 

Course Details

 

Three mandatory 40 hour units plus 40 hours flexible time.

 

 

UNITS

 

Technical Graphics I (H) 40 hours

 

Apply manual techniques of pictorial representation to suit subject matter.

Apply manual techniques of geometric constructions in the general of orthographic drawings.

Apply manual techniques of illustration and presentation to give emphasis and realism to graphic presentations.

 

 

Technical Graphics II (H) 40 hours

 

Apply manual techniques of orthographic projection to produce drawings of components, assemblies and locations in third angle projection.

Apply the principles of dimensioning to orthographic drawings.

Demonstrate knowledge of the use of graphic communication within a typical company structure.

 

 

Computer Graphics (H) 40 hours

 

Produce orthographic and pictorial drawings using a computer-aided draughting system.

Produce computer-rendered drawings using an illustration/paint package.

Demonstrate knowledge of desk top publishing by producing single and double page layouts.

Demonstrate the application of 3D drawing and modelling software.  Demonstrate knowledge of the industrial and commercial applications of computer-aided graphics.

 

 

Progression

 

Students who achieve a Higher/Intermediate 2 Graphic Communication might progress to:

 

This course or its component units may form part of one or more Scottish Group Awards.

 


 

 

Practical Craft Skills: Intermediate 2/Intermediate 1



Purpose

 

This course will contribute to the knowledge, understanding and practical experience of the student whose aspirations and abilities are towards practical work or who is considering a career in the engineering or construction industry in whatever capacity he or she is employed.  It will make a positive contribution to the general education and personal development of any student, particularly in fostering technological capability.  In this respect it is recommended to any students who wish to gain experience and an appreciation of materials and useful craft skills.

 

The unit specifications for the components units of Intermediate 1 and Intermediate 2 courses will be the same.  The use of performance criteria, range statements and evidence requirements will distinguish between Intermediate 1 and Intermediate 2.  The course can be studied in one of two contexts: either through Engineering Craft Skills or through Woodworking Skills.

 

 

Recommended Entry


While entry is at the discretion of the centre, the student would normally be expected to have had previous experience in craft skills.

 

 

UNITS



Construction – Woodworking Skills

Bench Skills 1 (Wood): Flat-Frame Construction (Int 2) 40 hours.

Bench Skills 2 (Wood): Carcass Construction (Int 2) 40 hours

Machining and Finishing (Wood) (Int 2) 40 hours.


 

Bench Skills 1 (Wood): Flat-Frame Construction (Int 2) 40 hours

Use a range of common hand tools.

Make a range of woodworking joints.

Manufacture a product from a working drawing.

 

 

Bench Skills 2 (Wood): Carcass Construction (Int 2) 40 hours

Select and use woodworking materials for specific purposes.

Make a range of appropriate woodworking joints.

Manufacture a carcass component from a working drawing.

 

 

Machining and Finishing: Wood (Int 2) 40 hours

Use common machine tools.

Use common power tools.

Use systematic preparation and finishing techniques on timber products.

With the aid of machine and power tools, manufacture a product from a working drawing.

 

 

Progression